Playoff Format & Rules

Game Rules
  1. All games are NO check, full slap shot
  2. All players must wear helmets at all times including warm ups
  3. All players must be the minimum age of the age bracket of the division.
  4. All players must play in at least 2 games to be eligible for Sundays playoffs
  5. Blue line icing will be enforced in all games, the tag up rule for delayed offsides is also enforced.
  6. There is no red line for off sides.
  7. Game format:
Three (12) minute stop time periods, no overtime periods in preliminary rounds, warm up time is (3) minutes. The slaughter rule is in effect, the time will go to running time if the goal differential is 6 goals or more, The clock will return to stop time when less than (6) goals. However, the referee will be allowed to override this rule based on the time left in the game and the feel of the game.
  1. Forfeits
Teams must show up for every game. It is not fair to the opposing team, time keepers and officials. Teams that do not show up for a game will be placed on the suspension list. For those games, the score will be 5-0. If a forfeit occurs for any other reason (due to ineligible players, or other reasons), the score will be 1-0.  Also, the team will not be eligible for any playoffs for the tournament when the forfeit occurred.  

Penalties

Minor 1 1/2 minutes

Major 5 minutes

Fight aggressor  3 minutes plus review for expulsion from the tournament

Misconduct 6 minutes

If any player receives 4 penalties he will be removed from the game and tournament

Make sure you have a goalie to start the game!!!!  The game WILL NOT START without a goalie who has goalie equipment!  If there is no goalie at the start, the clock will begin at the scheduled time.  If the goalie shows up on the ice prior to 5 minutes elapsed, then the team with the late goalie will be penalized a minor penalty.  If a goal is scored, the penalty is over.  If the goalie shows up on the ice after the 5 minute mark of the first period, then a major 5 minute penalty will be assessed. The major penalty must be served to its completion no matter how many goals are scored.  If the goalie is not on the ice by the end of the first period, the game is a forfeit and will not be played.  A goalie in the locker room getting dressed does not count.  Must be on the ice dressed fully in the net and ready to go!  If a forfeit occurs, the forfeiting team may not be asked back for future tournaments.


Playoff Tiebreaker Order

1. Winning Percentage 2. Head-To-Head 3. Head-To-Head Goals Against 4. Total Goals Against 5. Strength of Schedule 6. Common Opponents 7. Total Goals For 8. Coin Toss

Definition of Tiebreakers:   "Winning Percentage" Definition The Winning Percentage Tie Breaker ranks teams by the percent of games a team has won.  To calculate the Winning Percentage for a team divide the total number of games won by a team by the total number of games the team has played.  The Team with the highest Winning Percentage wins.  If the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used. 

"Head-To-Head" Definition The Head-To-Head Tie Breaker ranks teams by the number of wins against each team involved in the tie.  To calculate the Head-To-Head Tie Breaker, list the teams who are tied, then total the number of wins each team has against each team involved in the tie.  The team that has beaten the other teams involved in the tie the most is the winner.  If the tied teams played each other more than one time then the team that has won more games against the other tied teams wins.  If two teams who are tied have not played each other but the Head-To-Head win loss records indicate a hierarchy with a "Dominant Team", then the dominant team wins the Head-To-Head Tie Breaker.  (Example: Team A has beaten Team B in calculating the Head-To-Head Tie Breaker.  Team C is also tied with A and B.  If A has beaten C then A wins the tie breaker.  If A has not played C but B has beaten C then A wins the tie breaker.)  In the above Dominant Team scenario, if A has not played C and C has beaten B then the Head-To-Head calculation can not be used.   Also, if the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used.  "Head-To-Head Goals Against" The Head-To-Head Runs Against Tie Breaker ranks teams by the number of runs (or goals) scored against them by each team involved in the tie.  To calculate the Head-To-Head Runs Against Tie Breaker, first, list the teams who are tied.  Second, total the Runs Against each team by adding up the number of runs scored against each team by the other teams involved in the tie.  (Example: Team A has beaten Team B 7-3 so Team A has 3 Runs Against and Team B has 7 Runs Against.)  Third, total the number of Runs Against for each team involved in the tie.  The team with the lower number of Runs Against is the winner. As with the Head-To-Head Tie Breaker, if two teams who are tied have not played each other but the Head-To-Head Runs Against points indicate a hierarchy with a "Dominant Team", then the dominant team wins the Head-To-Head Runs Against Tie Breaker.  (Example: Team A has beaten Team B in calculating the Head-To-Head Runs Against Tie Breaker.  Team C is also tied with A and B.  If A has beaten C in Runs Against then A wins the tie breaker.  If A has not played C but A has less Runs Against points than Team C, then A wins the tie breaker.)  If the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used.  If this is the last tie breaker in the list, then the teams remain tied.  "Total Goals Against" The Goals Runs Against Tie Breaker ranks teams by the number of goals each team involved in the tie has had scored against them for all games played. To calculate the Total Goals Against Tie Breaker, first list the teams who are tied.  Second, total the goals each team involved in the tie has had scored against them.  (Example: Team A has had a total of 20 goals scored against them during all games played so the Team A Total Goals Against is 20.) The team with the lowest Total Goals Against number is the winner. If the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used. 

"Strength of Schedule" Definition The Strength of Schedule Tie Breaker ranks teams by the total strength of the teams they played against based on the total winning percentage of the teams played.  To calculate the Strength of Schedule Tie Breaker, first, list the teams who are tied.  Second, for each tied team, total the wins and losses in order to calculate the winning percentage for the teams each tied team played against.  (Example: Team A played 5 teams and the total wins and losses of those 5 teams is 6 wins and 3 losses for a winning percentage of .666.  This means the Team A Strength of Schedule winning percentage is .666.)  The tied team that has the highest Strength of Schedule winning percentage wins.   If the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used. 

"Common Opponents" Definition The Common Opponents Tie Breaker ranks teams who are tied with each other by the number of wins they have against the same opponents.  To calculate the Common Opponents Tie Breaker, first, list the teams who are tied.  Second, list the teams that have played each of the tied teams at least once.  (Note: For a team to be a common opponent it must have played each team involved in the tie.)  Third, total the number of wins each tied team has against the common opponents.  The team that has the most victories against the common opponent teams wins.  

If all teams involved in the tie have the same total the number of wins against the common opponents, then the next tie breaker in the Tie Breaker Order section list is used. 

"Total Goals For" The Total Goals For Tie Breaker ranks teams by the number of goals each team involved in the tie has scored for all games played. To calculate the Total Runs For Tie Breaker, first list the teams who are tied.  Second, total the points each team involved in the tie has scored.  (Example: Team A has scored a total of 20 goals during all games played so the Team A Total Goals For is 50.) The team with the highest Total Goals For number is the winner.

HOWEVER, if a team has more than a 6 goal lead, running time will kick in. And any game that has running time, the final score will only be 6 more that the visitor has. So if a game final is 9-1, the actual score will be 7-1. We are doing this to discourage running up the score on an opponent.

If the tie breaker does not resolve the tie, then the next tie breaker in the Tie Breaker Order section list is used. 

"Coin Toss" Definition For Team Sideline (the software used on the Chowder Cup Website), when teams are created in TeamSideline they are automatically randomly assigned different whole numbers.  For a Coin Toss tie breaker, the team with the highest randomly assigned number wins. 

It is not possible for 2 teams to have the same randomly assigned different whole number so it is common for this to be the last tie breaker used in the Tie Breaker Order.

PLAYOFF GAMES

If a playoff game is tied after 3 periods, a 5 minute 3 on 3 sudden death overtime will take place. If after the 5 minute overtime the score is still tied, a shootout will take place. Each team will designate 3 skaters to shoot. The team which tied the game in regulation, will go first. In event of a 0-0 game, the team on the visiting bench will go first. Each team alternates skaters. The goalie cannot make a move until the puck is touched by the shooter. After the 3 skaters from both teams have gone, the team with the most goals in the shootout wins the game. If the score at the end of the shootout is still tied, each team selects a shooter (one who hasn't taken a shot yet). The team that went first in the first shootout goes first again. After both teams have shot once, the team with the most goals in that round wins the game. If still tied, repeat this until a winner. Once all skaters have taken a shot on a team, then the order goes back to the skater who shot first in the shootout for that team. A player cannot shoot twice in a shootout until all skaters on the team has taken at a shot. This process continues until there is a winner.